I’m not strictly playing for points, but tracking achievements helps motivate me to continue & gives me something to work on when I get bored with daily Sim life. 🙂

*** Updated to early gen 6 — there may be minor spoilers below! ***


Pinstar Score Bits

Family:  6/10 (1 pt per generation born; 1 for 10 children in 1 gen)

Creative: 3/10 (1 per gen memorialized; 1 for 2 Creative aspirations in 1 sim)

Fortune: 4/10 (Scale here. +1 for getting all business perks)

Lot Value: 321,613
Cash on Hand: 58,004
Bills: 12k


Love: 4/10 (1 pt per 3 unique p. spouse traits; 1 for 2 Romance aspirations in 1 sim)

Primary Spouse Traits = 14 : Cheerful (Malcolm); Childish (Garret); Creative (Malcolm); Evil (Cooper); Geek (Garret, Ace); Genius (Finn, Ace); Good (Finn); Family-Oriented (Finn, Cooper); Loves Outdoors (Estrella); Materialistic (Estrella); Music Lover (Garret); Outgoing (Malcolm); Perfectionist (Cooper); Romantic (Estrella, Ace);


Knowledge: 5/10 (Scale here. +1 for maxing every skill over time)

Skills Maxed = 24

  • Creative (child): Clematis, Fennel
  • Mental (child): Delphinium
  • Motor (child): Easter Lily, Edelweiss
  • Social (child): Digitalis, Freesia
  • Charisma: Edelweiss
  • Cooking: Clematis, Edelweiss
  • Fishing: Buttercup, Estrella
  • Gardening: Estrella, Clematis
  • Gourmet Cooking: Edelweiss
  • Guitar: Anemone
  • Handiness: Buttercup
  • Logic: Buttercup, Burdock, Clematis
  • Painting: Garrett, Cyclamen
  • Rocket Science: Clematis
  • Writing: Dianthus

Toddler Skills Maxed = 0


Athletic: 6/10 (Scale here. +1 for completing every aspiration over time)

Aspirations completed = 14

  • Artistic Prodigy (Child): Clematis, Fennel
  • Rambunctious Scamp (Child): Easter Lily, Edelweiss, Forsythia
  • Social Butterfly (Child): Freesia
  • Creative > Painter Extraordinaire: Cyclamen
  • Knowledge > Nerd Brain: Clematis
  • Nature > Angling Ace: Buttercup, Estrella
  • Nature > Curator: Buttercup
  • Nature > Green Thumb: Clematis
  • Wealth > Fabulously Wealthy: Malcolm
  • Wealth > Mansion Baron: Estrella


Nature: 3/10 (All kinds of terrible things required.)

  • Household Collections (2/5 pts total) = 2/16 (Elements, Space Rocks)
  • Death Types (0/1 pt total) = 1/10 : Elderly Demise (11)
    • Graves on lot: 11
    • Ghosts on lot: None – freakin’ culling!
  • Maxed Careers (0/1 pt total) = 2/?? :
    • Painter > Master of the Real (Cyclamen)
    • Astronaut > Interstellar Smuggler (Clem)
  • Both Branches Maxed Careers (0/1 pt total)
  • Emotional Paintings (1/1 pt total) : (Angry, Sad, Playful, Flirty, Confident, Focused)
  • Consumable Aspiration Pt Rewards Stored: (0/1 pt total) = 1/?? :
    • Potion of Youth (3) * because the game changed how it handled potion storage, I lost the 12+ I had saved up initially. Boo, hiss!


Food: 4/10

  • Most Expensive Fridge & Stove Fully Upgraded (1/1)
  • Highest Quality Baked Alaska (Gourmet Cooking) or top Baking recipe (0/1)
  • Max Baking, Cooking, Gourmet Cooking & Mixology with one sim (0/1)
  • Both Food aspirations completed in one generation (0/1)
  • Have Sim get fat from family’s cooking (1/1) – Digitalis
  • Have 6 sims sit down for a meal together (1/1)
  • Reach top of both Food career branches over time (0/1)
  • Cook meal with 2 highest quality fresh ingredients (1/1)
  • Make your date a max-quality meal or drink, during date (0/1)
  • Serve a max-quality meal and drink during a single party (0/1)


Popularity: ?/10 (Social Events – points scale here.)
Note that I was not keeping track of this until gen 6, so I’m starting with a tally of rewards currently in the house – grossly inaccurate, as I’ve sold off a bunch of these (balloons, anyone?), but it’s a starting point, right? Right??  xD

  • Birthday Party: 1 gold, 5 silver
  • Date: 3 gold, 6 silver
  • Wedding: 3 gold? , 2 silver


Deviance: 3/10 (scale here.)  Stored youth potions = 3
My save game has been around since launch. At some point, the way potions are permitted to be stored changed, resulting in the 12+ that I’d saved up in heir’s inventory vanishing into the ether when he died. As of G6, I’m starting to store them again, this time on the lot – not going to include my original potions in the count because I don’t know the exact number and, well, they ain’t there now anyway so they’re not exactly tempting us.


Penalties: none


Other Stuff

“A” Grade Teens (for some reason this is really hard for me! lol) : Forsythia

Gens in which heir and spouse earned, but chose not to extend life with, Youth Potion: 1st, 2nd, 4th, 5th. (Estrella took one in gen 3 – it was worth it!)

Generations living in the shadow of the Cowplant: 4th

NPCs brought into the family = 2/??

  • Mailman (2) : Finn, Malcolm
  • Park Gardener (1) : Estrella


Club Membership access began in Gen 5; have yet to make use of it, but will list here when I do.

In Gen 6, Lot Traits were introduced. The official ruling seems to be to just pick what you want, so I’m handling this as follows (if it lets me change them, perhaps I’ll do so each gen):

  • Gen 6: Haunted (’cause there’s 11 graves but no ghosts), Fast Internet (Geeky Ace works as a writer from home), Good Schools (Freesia’s Successful Lineage aspiration requires some amends from her reckless youth)