Log 6.1: Don’t they know it’s the end of the world?

Wulp, it’s RL-day two and my sims are strangely not bothered by this whole take-off-and-nuke-the-site-from-orbit thing. And me, only oddly disjointed. I’m still feeling a bit rusty, so I’m just going to ramble-update you on how the restart is going.

I don’t remember getting this Sim pregnant again, but we shan’t speak of it.

I suppose a re-intro of my Sims might be in order.  We have our gen 6 heir, Freesia Wolff – a Hot-Headed, Mean, Perfectionist who learned Social Giftedness from childhood and wants a Successful Lineage (barf!).  She didn’t retain her career on the trip, so she’s picked up Secret Agent again – the required skills and actions suit her and it pays pretty well.

Brown hair, brown eyes, residual teeny eyes from previous pandemic.


Her soulmate, BFF, and husband Ace Sloan – a Romantic, Geeky Genius who wants to be a Best-Selling Author. He’s pretty much been a stay-at-home dad who writes while trying not to pass out from sleep deprivation, but, I’ve opted to disrespect that temporarily and make him enter the Writing career ’cause we need a computer ASAP (it’s only rank 2 – it’ll go quick!).

Black hair, brown eyes, great disposition – I love this dang sim.


And I just realized I’ve never introduced the kids! Well, first we had Gardener.

Black hair, brown eyes. This kid definitely looks Wolffish.

He was a Happy Toddler (I dunno what that actually confers), because he was my first toddler and boy did I think toddlerhood was neat at first! And now he’s a Playful Scamp and has the Perfectionist trait.

Naturally, we needed a spare next. Enter Ginger, another Scamp. (I kinda gave up on her aspiration because she wasn’t getting credit for playful climbing no matter how climbey we played. But maybe I’ll try again in these new lands.)

Black hair, brown eyes. I think she’s got more of her pop’s facial shape.

I guess Ginger wasn’t a Happy Toddler. Oops. I guess I gave up on that, too. (Sorry, kid!) I wasn’t a happy toddler-parent then either. Mainly because the highchair wouldn’t work, and I spent the days in panic over phoned threats from child protective services, hoping she would lower her standards and eat the rotting cheese sandwich off the floor before the cops came. Anyhow, she’s a Kleptomaniac now. Tsk, tsk.

Fresh stolen cheese is way better than old floor cheese!

I should feel shame but it’s my first time with the trait and I’m kinda excited! 😀

She steals a lot of dirty plates from elementary school, which was annoying, until I found that having her ‘clean up’ the plates gives her a bit of Responsibility, which is nice. Once in a while she’ll nick a book, which is great ’cause we can’t afford any yet and Ace needs to read for his current job task.

She also steals this thing, which I’m pretty sure she really shouldn’t have access to –


She’s lifted 3 of them now. They don’t seem to function as a toy, but sell for $40 – I always get rid of them immediately, like they’re going to make my game explode. They could, y’know! But hopefully they don’t. Dang thief. Lol.

The new (to me) parenting mechanics seem kind of nifty. Since we don’t have any actual stuff to play with, the kids have been amusing themselves making messes.

Remember when we were so poor, to have fun we had to sneak out at night n’spill paint in the road?
And we couldn’t afford hot food, so we had to eat flour and ketchup off the lawn?

And then I make them clean it up! And they twinkle with Responsibility as though my incessant nagging might actually benefit them later in life! Ha!

.. As far as where they are, after hanging in indecision for a bit (and almost settling in a big empty Newcrest), I decided to bulldoze the Dresden House in Windenburg – my thoughts being that it would be preferable to start somewhere that already had neighbors and community lots. It’s a nice large lot, and I don’t know any of those townies/NPCs, and have barely been to any of their community lots, so it seemed like the sensible choice.

.. As for architectural concerns, I’m going to try not to build my usual conglomeration of legacy-house mess. I wind up really hating that and having a heck of a time fixing it. Rather, gonna aim for building when I can actually afford to add a whole, functionally-furnished room. Probably going to be modeling the style off some of the model rooms. (I like the look of the partly-brick loft style rooms – hopefully I’ll be able to grab some of those eventually.)

Thankfully, meanwhile there’s tents.

Yay, tents!

Who needs a lawn bed when you can have camping? The fresh air! The sounds of nature! They’ll wake up feeling renewed, and ready to drink in the day!

Or ready to bite off the first head to poke itself out of the tent.

Eventually, of course, the lack of plumbing becomes an issue that affects all others. And then relationships begin to suffer.  So I broke down and used all but our last $87 to purchase a prefab bathroom, so that the pregnant woman would stop scaring everyone.

Clean and serene – not like your usual family bathroom at all! 😀

Not the best start for a house, but if ya ain’t got one, a bathroom’s the most important.

Anyway, I feel like I’m getting back into the swing of things. Now, off to the library — I don’t remember what day the bills come but I’m gonna have to write a book or two to make enough money to cover them!

Log 6.01: Inevitable Change of Address

Such wealth! Such splendor!

Strange things happen when you remain in one place for too long – more specifically, in one save file. Since the game’s launch, the Wolff lot has been in play, and for the most part we’ve been able to weather the little quirks that happen in an old legacy file as the game evolves over time. The ones that deformed our faces, made our neighbors flee in fright from our tiny eyes and big chins, caused unhealthy obsessions with woodworking, absorbed all of our ghosts and kept new people from ever moving in, and dozens more – we eventually found ways around(ish).

But this latest thing has challenged my will to persevere, heartily.

Perhaps it was my fault — all those times I had to pause aging in order to assign townies jobs, move houses, and all the other little neighborhood maintenance things that used to be taken care of by the game itself, can’t have been good for The Algorithm.  And I’ll admit, I’ve been away a pretty long while, just installed expansions I’ve never played, probably should’ve at least poked around a little first — maybe there are better ways to manage this stuff now. But once I had finished scooting things around and turned aging-for-all back on this time, the Simgods wanted blood. We watched our relationship panel with curiosity and then horror as the little heads of our beloved friends and neighbors abruptly turned Elderly, replaced by a ghostly visage the very next morning, and nothingness soon after. Other players’ sims, whom I was entrusted with and going to work into the story someday, had their lifeforce sucked away like tasty iced tea. Even simfolk who were younger than us shuffled off this mortal coil like they had somewhere much more important to be. And then the children’s only friend disappeared – culled? And we, chained with the invisible baggage of population bloat, were doomed to remain alone in this big ass house (which, by the way, had become periodically load-jerky – and there seems to be a problem with the fridge, and there is a large invisible collision area in the center of the living room that I cannot demolish nor place objects into. And nobody uses their dang beds! Argh!), forever – or at least for another 4 generations.

I guess I could reload and try something that doesn’t mass-murder everyone in town..

No. No no. No more! I’m done with this save file. Done, I tell ya! Off to the gallery with these poor bastards. One last hurrah, away from this dang sinkhole.  It’ll be an adjustment, starting over from scratch, but they’ll have each other – everyone they knew is dead anyway.

(I like how Ace is shrugging supportively. “Wow, yeah. It’s um.. really green.”)

Ha – take that, game!